Marble Mayhem
"Take on the role of the dice and alter the fates of many!"
Platform
Core Client
Role(s)
Level Designer
Contributions:
• Designed, developed, and built a 3D multiplayer team deathmatch game as part of a development team of 6 for the Summer 2021 Core Invitational Competition.
• Constructed the “Bottom Layer” game map by utilizing and expanding upon assets provided by the Core platform.
• Collaborated with teammates to implement core gameplay, including player movement, weapon functionality, and level terrain
behavior.
Project Details
• Submitted for the Summer 2021 Core Invitational Competition.
• Developed in Core, Lua.
• Teammates:
Evan Cheng,
Angel,
Ammie,
Aki ,
Sebastian Carbajal• Github repo:
https://github.com/Frolicks/sticky