Lost In The Elmowave
"Fight your way through the cursed toys at the bottom of the bin to find your Walkman buried beneath the chaos."
Platform
Windows, Mac
Role(s)
Enemy and Level Designer, Gameplay Programmer
Contributions:
• Developed with a 5-man team a Binding-of-Isaac inspired dungeon crawler set in a vaporwave, 90s lost-and-found bin.
• Designed, implemented, and tested a total of 14 dungeon screens and 3 enemies that encompassed two-thirds of the core gameplay experience.
• Wrote and organized the Game Design Document for the project to serve as a foundation for the team’s plans, tasks, schedule, and overall vision.
Project Details
• Submitted for the 2021 Global Game Jam (3 days), in which the theme was "Lost and Found".
• Developed in Unity, C#.
• Teammates:
John Kennedy, Jonas Anthony Salcedo, Christopher Dang, Dexter Rex Orencia Gonzales
• Github repo:
https://github.com/notpresident35/Vaporwave-Game