Fool's Gold
"Get the girl, not the gold."
Platform
Windows
Role(s)
Team Lead, Level Designer, Gameplay Designer, Programmer
Contributions:
• Assembled and led four-person team, established roles, and helped to guide and train members in their roles, including teaching Agile methodologies, aiding in the creation of the Game Design Document, and managing sprints.
• Headed the design and gameplay experience of the project by carefully planning, constructing, and testing the player’s actions, the structure and flow of the levels, and informing the aesthetic and backdrop of the game world.
• Programmed game object behavior for throughout the duration of the game, including object collisions, event triggers, and the relationship between collectibles and the player’s movement.
Project Details
• Submitted for the 2021 GameDev.tv Game Jam (15 days), in which the theme was "All that glistens is not gold".
• Developed in Unity, C#.
• Teammates:
Bianca Victoria,
Ethan Flaker,
Evan Cheng• Github repo:
https://github.com/biancavictoria-illustrations/FoolsGold